Blog Moved to spacewars.wordpress.com! May 16, 2009
Posted by tjerkw in News.add a comment
This is the OLD weblog, goto the NEW weblog here: spacewarsgame.wordpress.com
The name of the game is changed from AirAttack to SpaceWars! Mainly because the levels are in space, and in space there is no air.. so the old names makes no sense.
The weblog is also moved to spacewarsgame.wordpress.com because of the name-change in the game, the current url has the old name and that didnt look nice, so check my new blog! (i exported all old posts to the new weblog).
The first enemy boss ship! May 10, 2009
Posted by tjerkw in News.add a comment
Today I created the 3d model for the first boss enemy ship. All ships are premodelled in 3d with the open source tool called Blender. Then I render some images which can be used to create sprites for the game.
To show you how the boss looks I created an 3d camera-fly-over animation, check it out:
Also an image that was rendered from above (thats how they well be used in the game):

Image of the new (and first) enemy boss
Now that the sprites are ready I have to create the game-logic and code to make the new boss really a part of the game!
Apart from that I have also created new explosion sprites this week, because i was not happy with the previous explosions sprites. Again Blender was used to create the images (blender has a powerful of particle engine, ideal for explosions).
I created two types of explosions: circle-wave explosions (with a hole in the middle) and solid explosions (without the hole). Some images of the explosions can be seen below:
- Image of the new (and first) enemy boss
The AirAttack Android Game in development! May 9, 2009
Posted by tjerkw in Development, New Features, News.Tags: airattack, android, Development, g1, game, htc magic
1 comment so far
Hello Everybody!
To give everybody insights into the development process (and to get people excited) I thought about starting a weblog. So… Here it is!
- Multiple ways to contol the ship:
- Trackball: moving and shooting
- Accelerometer: moving (by tilting the device)
- DPad: moving
- Touchscreen: for switching weapons and firing the megabomb
- Multiple weapons for the ship
- Simple gun
- Spray gun (variable #bullets and spread angle)
- Missile gun
- Boomerang weapon
- There is a megabomb which destroys everthing
- Multiple enemies
- Multiple fly paths for the enemies (i alsa develop a PathCreator app to create fly paths for enemies)
- Initial support for collecting credits (currently only coins, but other powerups will be added)
- Support for levels, and creation of levels
- Support for different dificulty levels
- More enemies
- Multiple megabosses
- Ground turrets
- Mines (and a ship that places the mines)
- Adding of a laser weapon






